I know that the PS4 uses AMD APU aswell, but thats specially made for the PS4 aint it? We all also know that Raytracing will be a thing in next gen consoles (PS5 and xbox scarlett), which will be using an R7 2nd gen and 5700 APU. Esp for games like control and tomb raider.  Thus it will remain (for the foreseeable future, even if/when the PS5 has Ray-Tracing Support) to literally keep filibustering it on PC.Now beyond this., while don't get me wrong here... while Hardware Accelerated Ray Processing will become a Standard GPU Feature; that doesn't mean that Ray-Tracing / Path-Tracing (Radeon ProRender / Rays v2.0 onward supports Real-Time Path-Tracing) is strictly speaking where Real-Time Engines are headed. Of course there is absolutely nothing stopping Developers (never has been) from using Radeon Rays to support Ray-Tracing on AMD/GCN Hardware since it was publicly released in Mid-2016. Personally speaking,.
Those that currently do support Ray-Tracing (Based) Features., are essentially those within NVIDIA's RTX Partner Program; and honestly are receiving some form of kickback such-as Free Hardware. can you please elaborate, and or provide links/sources. nVidia is more gimmick than substance but they also support DX12 I am using a Radeon card so I am very aware of what it an do for me and what it cannot. Ray Tracing is a technology developed by an NVIDIA research Scientist in 2015. I think AMD should keep Ray-Tracing Support exclusive for their Professional Rendering Pipelines; i.e.

For AMD, DirectX 12 Ultimate goes hand-in-hand with their forthcoming RDNA2 architecture, which will be at the heart of the Xbox Series X console, and will be AMD’s first architecture to support DirectX 12 Ultimate’s new features, such as ray tracing and variable rate shading. This includes AMD chipsets, which so far have not received official support for ray tracing … So where does this leave AMD? And that the 5700XT runs RT amazingly well, 2060 super-2070 Raytracing performance without even having RT cores. For AMD, DirectX 12 Ultimate goes hand-in-hand with their forthcoming RDNA2 architecture, which will be at the heart of the Xbox Series X console, and will be AMD… Through partnership with NVIDIA, we’re bringing ray tracing to DirectX capable devices, such as GeForce RTX GPU. AMD still does not have Ray Tracing. Heck, take a look at how many Studios today even create their own In-House Engines today; most of the big Studios use a Single Engine (Frostbite, Dunia, Crystal, CryEngine, Unreal Engine, Snowdrop, Glass, Resident) across all of their projects; so provided AMD/NVIDIA can sway the Studio who produce and maintain said Engine., then all other projects will essentially be idea for their Hardware.The emergence of PBR (from Disney/PIXAR) essentially allowed for 'similar' results again with minimal disruption to established workflows or engine design. AMD (well ATI) themselves were early adopters and heavily contributed to IBPM (Image Based Photon Mapping) in Real-Time Graphics... this was eventually dropped in favour of Forward+ Rendering, because most Development Studios simply had no interested in such an approach to Global Illumination and Lighting Mapping; given it was a "New" and more "Difficult" approach that required some changes in Workflow Pipelines. I am using a Radeon card so I am very aware of what it an do for me and what it cannot.Now as weird as it might sound., while AMD holds out... NVIDIA really can't get the support they NEED for RTX. That very little was done with the technology in Games, even by Independent Developers until NVIDIA released RTX honestly should tell you everything you need to know as to why AMD is really dragging their feet on adding supporting. See, until AMD do enable it... this means it isn't an "Universal" Feature and thus most Developers won't support it on that basis. I ask because I want to try it. If it is true that Navi is like 1st gen ryzen, nvidia should be concerend... And in my mind atleast, it sounds genius for AMD to make console hardware, because consoles is the most widespread gaming platform. 30% of the GPU DEDICATED to just that task. Later the technology was made practically possible by the end of 2018. Meanwhile, AMD’s different card lines all have their own naming conventions. Neon Noir uses Total Illumination, an experimental solution that enables ray-tracing on most popular graphics cards, even those without dedicated cores supporting this technology. All this is very good cause like Intel NVIDIA will be forced to reduce price and they already did. It’s easy to tell that a RX 590 is better than an RX 580, but how do …