If a T'au base is attacked, the T'au will usually evacuate, dismantle all important technology, and return at a later time to retake it.One of the largest weapons seen on any battlefield, the railgun mounted on a T'au Hammerhead gunship is capable of firing either solid slugs or slower submunition rounds. Any Fire Warrior would give his life to protect an Ethereal.Before the unification of the T'au Empire under the rule of the Ethereals, the four main castes (Fire, Earth, Water, and Air) were constantly vying for power with each other. The Devilfish can transport Kroot in addition to robotic Drones, Fire Warriors or Pathfinders and special individuals attached to the squad. With their nascent civilization working together as one ‘for the Greater Good’, the T’au Empire developed at an astonishing rate. It is effective at close ranges, but can leave the user in danger of getting trapped in hand-to-hand combat.The T'au vehicles are easily some of the best in the galaxy. Soon, the leader of the plains warriors was persuaded to parley with the settled T'au of Fio'taun. So they don’t Fall Back to leave combat, thus can still fire!If it’s like 8th Stompa predictions we’re gonna have a good joke about this one tooThere’s a lot of claims about mobility increasing, despite the fact that everything presented so far supports the opposite case. Just stay the fuck out of melee if you don't want to be tabled.It is a good thing that GW released Prototype Weapons and that the Enclaves are no longer restricted from taking Tau Empire Signature Systems (back in the day...), because these relics are...underwhelming, to say the least.HAHAHAHA NOPE! In Warhammer 40K, the universe has been plunged into chaos and war. They are always accompanied by a Devilfish transport, allowing them to swiftly redeploy out of harm's way. The stuff T’au wants to shoot with will either be able to still shoot (riptides) or you won’t ever be able to get into combat with it to begin with, because of the drone screens. These act to protect the Ethereal from harm and are generally more experienced soldiers. The T'au (or Tau) are a young race of technologically-oriented beings from the Eastern Fringe and the dominant species of the Tau Empire. Since their guns are assault, they can of course advance, but also shooting into combat at no penalty- it’s not as good as withdrawing, but it’s still something.Plus, -1 to hit modifiers are so prevalent in the meta, that if you’re facing some armies there’s no point in worrying about Dense Cover because they’ll still get the -1 to hit anyway.Despite having no psykers or methods for reliably* traversing the warp, they have since launched five great Spheres of Expansion to colonise, annex or (should negotiations fail) conquer new worlds in every direction from their original sept world of T’au. Its ammunition is again specifically designed for the Stingwings as the crystal mounted upon each blaster is grown on Vespid (the planet) and emits a powerful neutron blast that is able to bypass all but the most well-shielded armour.Pathfinders are the scouts of the T'au. ?”Hopefully they get wargear options that let them fall back and shoot. By upgrading the vehicle to carry a Fusion Blaster or a pair of Seeker Missiles, it becomes an effective tank hunter, particularly when guided to a target by Pathfinder Teams.EMP grenades emit a brief but strong electro-magnetic pulse that overloads circuitry, causing fires, meltdowns and other critical malfunctions, sometimes leading to large explosions.T'au society is divided into a number of castes, each responsible for managing a specific aspect of their society. The High Council, led by the Ethereal Supreme Aun'Va, convenes here, its decrees shaping the entire empire.